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Craps


Rule Authority:

InterCasino Craps is played and programmed according to Atlantic City Gaming rules.
Authority: New Jersey Casino Control Commission.
Rule Exception: None.

Premise:

The game of Craps is an exciting game of chance, popular since the times of the Romans. The objective of Craps is to predict the outcome of a roll of the dice.

How to Play:

Betting: Your chips are stacked by denomination ($1, $5, $25, $100, $500) at the bottom right hand corner of the screen above the User label. Select the amount you would like to wager on a given roll(s) by clicking the left mouse button on the chip of that denomination. This activates that specific chip denomination.

Next, place your bet on the Craps table by clicking on a bet field. To specify a bet that does not equal to an existing chip denomination, simply click on another chip denomination after placing your previous chip on the table. For example, to bet $30, click on the $25 chip and place it on the table then click on the $5 chip and place it on top of the $25 chip.

There are many types of bets available in Craps (both regular and "supplementary" ones after the first roll), all of which are summarized in the following two sections below. Your total bet will be displayed in the "Total Bet" field to the right of your Balance. You have the option of throwing the dice yourself or having the computer throw the dice for you

Rolling: If you prefer to throw the dice yourself please click on the checkbox just below the Roll button. Once you have placed your bet(s) on the table, press the "Roll" button. A new game window will appear at the right-hand side of the screen. Simply pick up the dice that are sitting in the dice tray by left-clicking on them. To release the dice, simply release the left-mouse button. This shooter window will close automatically once the dice have stopped rolling.

If you prefer not to throw the dice make sure that the checkbox underneath the Roll button is de-selected. After placing your bets on the table click on the Roll button and the dice will be rolled for you. The outcome for the last five rolls is displayed in the top left-hand corner of the screen. You may close this window by clicking on the 'x' in the top-left corner of the window. Anytime you win or lose money, a message will be displayed in a rectangular window at the top of the game screen.

Types of bets & their payoffs:

Some bets are available only for the Come Out roll. A black marker is displayed in the top left-hand corner of the Craps table prior to a Come Out roll. Some bets are available only after a Point has been established. A Point is established if the Come Out roll is either 4, 5, 6, 8, 9 or 10. The number rolled, is called the Point and the next roll(s) is called the Point roll. Point rolls continue until the shooter rolls a 7 or the Point. Once this happens, the sequence starts again with the next roll as a Come Out roll.

Type of Bet
Payoff
Pass Line Bets
Also called the "Front Line". This is the most popular bet at the Craps table. Available for the Come Out roll. Once Point is established, original bet may not be removed or altered. Wins if Come Out roll is 7 or 11. Loses if Come Out roll is 2, 3 or 12. Point is established if Come Out roll is 4, 5, 6, 8, 9, 10. Following the Come Out roll player wins if Point is rolled prior to rolling a 7. Player loses if a 7 is rolled prior to rolling the Point. Bet is removed after a win or a loss.
1 to 1
Don't Pass Bets
Also called the "Black Line". Available for Come Out roll. Wins if Come Out roll is 2 or 3. Loses if Come Out roll is 7, 11. Ties if Come Out roll is a 12. Point is established if Come Out roll is 4, 5, 6, 8, 9, 10. Following the Come Out roll player wins if a 7 is rolled prior to rolling the Point. Loses if the Point is rolled prior to rolling a 7. Bet is removed after a win or a loss.
1 to 1
Come Bets
Available once the Point has been established. Rules are similar to Pass Line Bet. Once Come Point is established, original bet may not be removed or altered. Wins if shooter rolls a 7 or 11. Loses if shooter rolls a 2, 3 or 12. Come Point is established if the shooter rolls a 4, 5, 6, 8, 9, 10 on a Come Out roll. The dealer moves the bet from the Come area to the corresponding box for that particular number. Once the Come Point has been established, the player wins if the Come Point is rolled prior to rolling a 7. Player loses if a 7 is rolled prior to rolling the Come Point. Bet remains on the table following a win however the player may remove it from the table at any time. Bet is removed from the table following a loss.
1 to 1
Don't Come Bets
Available once the Point has been established. Rules are similar to Don't Pass Bets. Wins if shooter rolls a 2 or 3. Loses if shooter rolls a 7, 11. Ties if shooter rolls a 12. Come Point is established if shooter rolls a 4, 5, 6, 8, 9, 10. The dealer moves the bet from the Don't Come area to the corresponding box for that particular number. Once the Come Point has been established, the player wins if a 7 is rolled prior to rolling the Come Point. Loses if the Come Point is rolled prior to rolling a 7. Bet is removed after a win or a loss.
1 to 1
Place Bet to Win
You may place the bet at any time however it becomes active once the Point has been established. Player bets on a number(s) 4, 5, 6, 8, 9, 10. This becomes the Place Number. Wins if shooter rolls the Place Number prior to rolling a 7. Payoff depends on the Place Number selected. Loses if shooter rolls a 7 prior to rolling the Place Number. Bet remains on the table following a win however the player may remove it from the table at any time. Bet is removed from the table following a loss.
9 to 5
(on 4 or 10)

7 to 5
(on 5 or 9)

7 to 6
(on 6 or 8)
Place Bet to Lose
You may place the bet at any time however it becomes active once the Point has been established. Player bets on a number(s) 4, 5, 6, 8, 9, 10. This becomes the Place Number. Wins if shooter rolls a 7 prior to rolling the Place Number. Payoff depends on the Place Number selected. Loses if shooter rolls the Place Number prior to rolling a 7. Bet remains on the table following a win however the player may remove it from the table at any time. Bet is removed from the table following a loss.
5 to 11
(on 4 or 10)

5 to 8
(on 5 or 9)

4 to 5
(on 6 or 8)
Hardway Bets
You may place the bet at any time however it becomes active once the Point has been established. Player bets on a number(s) 4, 6, 8, 10. Wins if shooter rolls the selected number 'the hard way'. Roll a 4 via a pair of 2's, roll a 6 via a pair of 3's, roll an 8 via a pair of 4's, roll a 10 via a pair of 5's. Payoff depends on the number selected. Loses if the shooter rolls a 7 or rolls the number the easy way. For example, roll a 4 via a 3 and 1, roll a 6 via a 4 and 2 or 5 and 1, roll an 8 via a 5 and 3 or 6 and 2, roll a 10 via a 6 and 4. Bet remains on the table following a win however the player may remove it from the table at any time. Bet is removed from the table following a loss.
7 to 1
(on 4 the hard way)
(on 10 the hard way)
9 to 1

(on 6 the hard way)
(on 8 the hard way)
One Roll Bets
Player bets on a number(s) 2, 3, 11, 12. Wins if shooter rolls the selected number. Loses if the shooter does not roll the selected number. Payoff depends on the number selected.
30 to 1
(on 2 or 12)

15 to 1
(on 3 or 11)
Field
Player bets that any one of a group of numbers (2, 3, 4, 9, 10, 11, 12) will be rolled on the next roll. Payoff depends on the number rolled. Loses if the shooter rolls a 5 or 6 or 7 or 8. Bet remains on the table following a win however the player may remove it from the table at any time. Bet remains on the table following a win however the player may remove it from the table at any time. Bet is removed from the table following a loss.
1 to 1
(on 3, 4, 9, 10, 11)

2 to 1
(on 2, 12)
Any Craps
Player bets on the outcome of the next roll. Wins if the shooter rolls a 2 or 3 or 12. Loses if the shooter rolls any other number. Bet remains on the table following a win however the player may remove it from the table at any time. Bet is removed from the table following a loss.
7 to 1
Any 7
Player bets on the outcome of the next roll. Wins if the shooter rolls a 7. Loses if the shooter rolls any other number. Bet remains on the table following a win however the player may remove it from the table at any time. Bet is removed from the table following a loss.
4 to 1
Eleven or Craps (E-C)
Player bets on the outcome of the next roll. Wins if the shooter rolls a 2 or 3 or 11 or 12. Loses if the shooter rolls any other number.Payoff depends on the number rolled. Bet remains on the table following a win however the player may remove it from the table at any time. Bet is removed from the table following a loss.
7 to 2
(on 2 or 3 or 12)

15 to 2
(on 11)
Big 6
You may place the bet at any time however it becomes active once the Point has been established. Wins if shooter rolls any 6. Loses if shooter rolls a 7 prior to rolling a 6. Bet remains on the table following a win however the player may remove it from the table at any time. Bet is removed from the table following a loss.
7 to 6
Big 8
You may place the bet at any time however it becomes active once the Point has been established. Wins if shooter rolls any 8. Loses if shooter rolls a 7 prior to rolling an 8. Bet remains on the table following a win however the player may remove it from the table at any time. Bet is removed from the table following a loss.
7 to 6


Payouts are rounded down to the nearest $1. For example a "Place Bet to Win" for $5 bet will result in a payout of $5 (not $5.83) on roll of a 6 or a 8. You can ensure a full payout by modifying your bet(s) accordingly. A messagebox will be displayed thereby allowing you to avoid this situation. If this messagebox is displayed then clicking on "Yes" will update your bets automatically. In the previous example your $5 bet would be updated to $6 and so your payout would be $7. Clicking on "No" allows the game to continue with the original bets.


Supplementary Bets:

Type of Bet
Payoff
After Don't Pass Bet
If a player makes a Don't Pass Bet and a total of 4, 5, 6, 8, 9 or 10 is thrown on the Come Out roll, the player has the right to make a supplementary wager in support of the Don't Pass Bet in an amount not more then double the amount of the original Don't Pass Bet. Wins if Don't Pass Bet wins. Payoff depends on the value of the Come Out point. Loses if the Don't Pass Bet loses. Bet is removed after a win or a loss.
1 to 2
(on 4 or 10)

2 to 3
(on 5 or 9)

5 to 6
(on 6 or 8)
After Pass Line Bet
If a player makes a Pass Line Bet and a total of 4, 5, 6, 8, 9 or 10 is thrown on the Come Out roll, the player has the right to make a supplementary wager in support of the Pass Line Bet in an amount not more then double the amount of the original Pass Line Bet. Wins if the Pass Line Bet wins. Payoff depends on the value of the Come Out point. Loses if the Pass Line Bet loses. Bet is removed after a win or a loss.
2 to 1
(on 4 or 10)

3 to 2
(on 5 or 9)

6 to 5
(on 6 or 8)

After Come Bet
If a player makes a Come Bet and a total of 4, 5, 6, 8, 9 or 10 is thrown on the roll immediately following the placing of such a bet, the player has the right to make a supplementary wager in support of the Come Bet in an amount not more then double the amount of the original Come Bet. Wins if the Come Bet wins. Payoff depends on the value of the Come Out point. Loses if the Come Bet loses. Bet is removed after a win or a loss.
2 to 1
(on 4 or 10)

3 to 2
(on 5 or 9)

6 to 5
(on 6 or 8)

After Don't Come Bet
If a player makes a Don't Come Bet and a total of 4, 5, 6, 8, 9 or 10 is thrown on the roll immediately following the placing of such a bet, the player has the right to make a supplementary wager in support of the Don't Come Bet in an amount not more then double the amount of the original Don't Come Bet. Wins if the Don't Come Bet wins. Payoff depends on the value of the Come Out point. Loses if the Don't Come Bet loses. Bet is removed after a win or a loss.
1 to 2
(on 4 or 10)

2 to 3
(on 5 or 9)

5 to 6
(on 6 or 8)

Payouts are rounded down to the nearest $1. For example an "After Don't Pass Bet" for $5 bet will result in a payout of $3 (not $3.33) on roll of a 5 or 9. You can ensure a full payout by modifying your bet(s) accordingly. A messagebox will be displayed thereby allowing you to avoid this situation. If this messagebox is displayed then clicking on "Yes" will update your bets automatically. In the previous example your $5 bet would be updated to $6 and your payout would be $4 on the $6 bet. Clicking on "No" allows the game to continue with the original bets.

Betting Limits:

$5 minimum bet.
$500 per field. No maximum total bet.

Setting your table bet limit:

You may also set your table bet limit below the maximum specified limit by selecting Bet Options from the Game Menu. The Modify Table Bet Limit window will appear on the screen. To reduce your maximum table bet limit type in the new limit in the appropriate box and confirm it by typing your PIN in the box below. Click on the OK button to complete the update. Please be aware that you can modify your table bet limit no more than once per week (Friday 12:00 AM EST) and that using the Modify Table Bet Limit function affects the bet limit for all games and not just the game that you are currently playing.

Note:
You may turn on/off the Sound, Voice and Animation during the game by clicking on the Options button located in the lower left-hand area of the console. The setting is turned on when the checkbox is checked and it is turned off when the checkbox is unchecked. You must exit and re-enter the game to activate the Animation feature.

References:

For further information on craps, please consult the following references:

Patrick, John. John Patrick's Advanced Craps : The Sophisticated Player's Guide to Winning, Lyle Stuart, 1995.

Scoblete, Frank. Beat the Craps Out of the Casinos : How to Play Craps and Win, Bonus Books, 1991.

Silberstang, Edwin. Winning Casino Craps, David McKay Co., 1980.

Tamburin, Henry. Reference Guide to Casino Gambling, Research Services Unlimited, 1993.

Winkless, N. B. The Gambling Times Guide to Craps, Carol Publishing Group, 1981.

 

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